Flames of Galinor

Flames of Galinor invites you to embark on a journey with a band of three heroes as they travel through a desolate realm, battling their way through many perils and encounters. In a world overtaken by darkness, it is up to you to guide them through endless challenges and strengthen their card decks with each passing victory. However, it is with great sadness that I must inform you that the game is currently on hold until further notice.

Orchestrating Dark Fantasy

I composed an epic orchestral soundtrack for the new game Flames of Galinor, which takes players on a thrilling journey through a desolate realm battling horrors and gaining strength. Despite development challenges, we created an immersive blend of strategy and adventure. The game is now on hold indefinitely, but I remain proud of my work and eager to continue composing for this epic adventure.

Background art by Hosein Jafarpoor



Stalker: Spirit of the Zone

Stalker: Spirit of the Zone is a fan-made adventure set in the mysterious Zone. You awaken lost, with no past memory. Guided by a stalker to the rookie village, you recover memories through dialogues. Each flashback uncovers the Zone’s dangers until, after the last memory, you leave with a final "good hunting, stalker."

The New Echoes of the Zone

For Stalker: Spirit of the Zone, I crafted music that keeps players alert, echoing the original's dense, ominous mood with a modern sound. The score balances classic tones with fresh elements, enhancing immersion in this high-quality fan-made game. Currently, a work-in-progress ambient track and trailer are available for preview as the game develops, with release planned soon.

Project by Emir Kulbatyrov



Price For Freedom

Price for Freedom: Avarice is an adult cRPG set in the shared Price for Freedom universe. Enter our world in the role of Redic, a man looking to move on from his past and start a new life in the free-trade city of Kaldea. However, you find that starting anew isn't so simple in a region on the brink of all-out warfare. You become entangled in political intrigue, gang warfare, and cults, all while under the watchful eyes of powerful individuals vying for control of the city before the regional powerhouse of Atlathka brings the war to a head.

Realistic Harmony

To capture realism in Price for Freedom: Avarice, I researched instruments and experimented with combinations to match the game's aesthetic. Adapting to prior composers' styles was challenging, but I created a score that blends seamlessly and stands out. Developers praised it as some of the best, enhancing player immersion.






LOK: Rebirth

LOK: Rebirth is an adult game where you play a young female Federation pilot on a mission to an unexplored planet. Face hostile natives, dangerous flora and fauna, and uncover dark secrets. Find allies, friends, and lovers while surviving this perilous world.

Varied Soundtrack Development

As the composer for "LOK: Rebirth," I created diverse tracks—from orchestral to synth, 80s, world, and tribal music—tailored to the game's style and sound. This variety challenged me and helped me grow as a composer. Here is a selection of over 20 tracks I've made for the project.






Red’s Tale

A young girl journeys through a mysterious cave to reach the underworld and return to the surface, overcoming platforming challenges across three biomes while finding hidden chests with valuable collectibles.

Thematic Soundscape

The game's music was a creative challenge. I used a base theme, adapted to fit diverse environments—from a dark cave to an underground jungle, then chaotic hell. Different versions of the theme were crafted using varied instrumentation, modulation, and sound design to match each atmosphere and evoke the right emotions.




Johnny The HedgeFrog

Meet Johnny the Hedgefrog, a daring amphibian with incredible jumping skills! Inspired by 90s platformers and modern design, this single-level game challenges you to reach new heights. Test your skills in timer mode and enjoy a fun, sometimes tough adventure!

Energetic Sonic Tribute

Creating this game's music was challenging, blending classic Sonic's 8-bit style with modern sounds. By studying the original soundtracks and combining retro instruments with contemporary elements, I crafted a fresh, energetic soundtrack that captures the game's fast-paced action.