Flames of Galinor

Flames of Galinor invites you to embark on a journey with a band of three heroes as they travel through a desolate realm, battling their way through many perils and encounters. In a world overtaken by darkness, it is up to you to guide them through endless challenges and strengthen their card decks with each passing victory. However, it is with great sadness that I must inform you that the game is currently on hold until further notice.

Orchestrating Dark Fantasy

I had the opportunity to compose an epic orchestral soundtrack for the exciting new game, Flames of Galinor. The game takes players on a thrilling journey through a desolate realm as they battle unspeakable horrors and gather strength and experience along the way. Despite the challenges faced during development, we were able to create an immersive experience that brought together the best of strategy and adventure gaming.

Unfortunately, the game has been put on hold until further notice, making it uncertain whether we will be able to continue its development. Nonetheless, I am extremely proud of the work I put into the game's soundtrack and would love to continue creating music for this epic adventure.

Background art by Hosein Jafarpoor



Stalker: Spirit of the Zone

Project Description

Stalker: Spirit of the Zone is a fan-made adventure game set in the enigmatic Zone. You play as a protagonist who wakes up disoriented, with no memory of his past. Guided to the rookie village by a fellow stalker, you begin to piece together your lost memories through engaging dialogues. Each flashback draws you closer to the truth and to the Zone’s horrors and dangers until, with the final memory revealed, you depart in haste, leaving behind a resonant "good hunting, stalker."

The New Echoes of the Zone

In crafting the music for Stalker: Spirit of the Zone, I aimed to create an atmosphere that keeps players perpetually on alert, echoing the dense and ominous ambiance of the original Stalker series. I employed a modernized sound palette, incorporating contemporary elements to give the score a fresh edge. The challenge lay in evoking the signature tone of the original while bringing something new to the auditory experience. The final product is a musical landscape that pays homage to the original Stalker ambiance but resonates with a modern sensibility, heightening the player's immersion in this very high-quality fan-made adventure.

Currently, I am showcasing just a work-in-progress ambient track and a trailer. Both are available for preview, as the game remains in development and is scheduled for release in the coming months.

Project by Emir Kulbatyrov



Price For Freedom

Project Description

Price for Freedom: Avarice is an adult cRPG set in the shared Price for Freedom universe. Enter our world in the role of Redic, a man looking to move on from his past and start a new life in the free-trade city of Kaldea. However, you find that starting anew isn't so simple in a region on the brink of all-out warfare. You become entangled in political intrigue, gang warfare, and cults, all while under the watchful eyes of powerful individuals vying for control of the city before the regional powerhouse of Atlathka brings the war to a head.

Realistic Harmony

To capture the realism aspect in the music of Price for Freedom: Avarice, I researched suitable instruments for the game's aesthetic and experimented with different combinations to create the desired sound. As previous composers had already contributed to the game's music, I had to adapt my style to fit in with the existing soundscape, presenting unique challenges. Despite this, the end result was a musical score that seamlessly blended with the existing sound while standing out on its own. The developers have even complimented my work as some of the best pieces added to the game, creating a believable and immersive experience for the players.







LOK: Rebirth

Project description

LOK: Rebirth is a high-quality adult game in which you play as a young female lieutenant and fighter pilot of the Federation. You are sent on a mission on an unexplored planet, where nothing will go as planned. How will you fare in this hostile world? How will the natives welcome you? Will you survive the… particular flora and fauna? In this adventure full of dangers you will also find trustworthy companions, friends, and perhaps even lovers. But don’t let your guard down, this planet has terrible secrets, and will affect your way beyond what you could imagine.

Varied Soundtrack Development

As the composer for the game "LOK: Rebirth," I had the opportunity to create music that encompasses a wide range of styles and sounds. This required me to approach each track with a unique perspective, selecting instruments and techniques that would best bring the game to life. Whether it was an orchestral piece, a synth-based track, something reminiscent of the 80s, world music, or tribal music, I had to adapt my approach to ensure that each track was both true to the style of the game and consistent with its overall sound. The variety of styles and instruments needed to bring "LOK: Rebirth" to life allowed me to challenge myself as a composer and continue to grow in my craft.

Here is a small selection of the 20+ tracks I have made for this project so far.







Red’s Tale

Project Description

A young girl embarks on a journey through a mysterious cave system, with the goal of reaching the underworld and finding her way back to the surface. Along the way, she faces numerous platforming obstacles and explores three distinct biomes. As she progresses, she discovers hidden chests filled with valuable collectibles, adding another layer of challenge to her quest.

Thematic Soundscape

The music for this game was a creative and challenging project. I decided to take a thematic approach, using a base theme that would be reinterpreted and adapted to suit the different environments throughout the game. As the player journeys from a dark and echoing cave, to a mysterious underground jungle, and eventually to the chaotic and corrupt feeling of hell, the music had to reflect the change in atmosphere. To achieve this, I had to learn how to create different versions of the base theme that would convey the appropriate mood and setting. This involved experimenting with different instrumentation, modulation, and sound design techniques to evoke the desired emotional response from the player.




Johnny The HedgeFrog

Project Description

Meet Johnny the Hedgefrog, a cool amphibian with a daring attitude and an unmatched ability to jump high! Inspired by classic 90s platform games and modern game design, Johnny the Hedgefrog takes you on an adventure unlike any other. With just one level, this game is challenging, but with a little patience and practice, you'll be leaping to new heights in no time. Put your skills to the test with the timer-mode and see if you have what it takes to reach the top. Get ready for a fun and sometimes frustrating journey with Johnny the Hedgefrog!

Energetic Sonic Tribute

Creating the music for this game was a challenge as I had to capture the classic Sonic the Hedgehog essence while giving it a more modern sound. By maintaining the retro 8-bit feel and adding modern sound design elements, I created a fresh twist. I studied the original Sonic soundtracks' musical style, using similar instruments and playing styles to retain the familiar upbeat feel while adding a contemporary edge. The result is a soundtrack that immerses the player in a world of high-speed platforming and excitement, perfectly capturing the game's action.